But trigger-happy fans of the probably most hyped game in 2020 also got their money’s worth. Because another focus of the evening broadcast was the weapons that you can use in Cyberpunk 2077. This includes, of course, numerous ratchets, but also whips, knives, blades and various other instruments of destruction.
The paths of life
At the beginning of today’s edition of the Night City Wire event, the first of two promised new gameplay videos could be seen directly. In it, the developers mainly dealt with two of the three different lifestyles that you will be able to adopt as a character in Night City. If you start as a nomad and are at home in the Badlands, you will experience a completely different gaming experience than someone who is at home in the offices of the city and belongs to the “Corpo”. The experience as a “street kid” is supposed to be different again, but this path was still left out a bit today.
In the subsequent conversation with Quest Design Coordinator Philipp Weber, there were exciting insights into the respective differences. So your origin not only influences the order in which you will experience the different environments of the game world in Cyberpunk 2077. Your entire time in the game is significantly influenced by it. Even in dialogues with NPCs in the game world you will – depending on your personal life experiences – react differently, answer and ultimately decide how to solve a task or a problem.
While a nomad is familiar with the badlands and is more likely to try to find his own way into the city itself, a corpo is unlikely to have much interest in spending a lot of time in the contested and unfriendly badlands.
The band “Samurai” – In cooperation with “Refused”
In the game you will have direct or indirect contact with the band “Samurai” at regular intervals. This belonged to Johnny Silverhand personally, he writes lyrics for the songs. In the evening we were also able to understand how the music-making group from CD Projekt Red and the real band “Refused”, which is based in Sweden, were brought to life in Cyberpunk 2077.
In a behind-the-scenes video, those responsible showed excerpts from a visit to the band’s studio in Stockholm, members gave their own impressions of the collaboration and the results. After a total of three songs by the band were available via various streaming portals before today’s edition of Night City Wire, a fourth, new song has now been added. This goes by the name “A Like Supreme” and the atmosphere naturally fits wonderfully into the setting.
Weapons and tools “to solve problems”
As already mentioned at the beginning, CD Projekt Red also promised viewers a second new gameplay video, in which the various weapons in Cyberpunk 2077 were in focus. The trailer presented not only the three basic types of projectile weapons (power, tech and smart weapons), but also a number of other tools that you can use “to solve problems”.
This includes, of course, melee weapons such as the thermal katana that can be seen, but also objects to be thrown, cyberware and the modifications associated with all of these things. While the “power weapons” are most comparable to conventional firearms from the present, but fire ammunition that, depending on the angle, can ricochet off the location of the hit, “tech weapons” are far more futuristic in their functionality. If your weapon belongs to this category in Cyberpunk, you can look forward to penetrating projectiles, exchangeable ammunition and many other modifications.
Last but not least, there are of course the “smart weapons”. These are equipped with superior software and relieve the shooter of a lot of work. For example, target-seeking projectiles can often be found in them. But you can also pimp other ratchets with extensive adjustments. Regardless of whether through “Type 1” (conventional attachments such as silencers, telescopic sights and the like) or “Type 2” (software modifications such as increased damage values, rate of fire and the like) – the choice is yours.
Those who prefer to go into hand-to-hand combat can alternatively use the two cyberware elements shown, which let you extend arm blades or give you “gorilla arms” with which you can not leave stationary guns in place.
How FPS and RPG merge
In the associated developer talk with senior gameplay designer Paweł Kapała, some more exciting information was revealed. For example, Cyberpunk 2077 will also work with different rarity levels for weapons. As already known from other role-playing games, you will find equipment in “common, unusual, rare and legendary”. The rarest and legendary weapons often have a very special area of application and have properties that you cannot find anywhere else in the game.
Speaking of finding: You should be able to either steal the best items in the game directly from opponents’ dead hands or find them in boxes that are scattered all over the game world. In the course of your journey through Night City, the connection between FPS and RPG should also come into play. V should become more and more experienced and experienced in handling their weapons, so that you will eventually be up to the greatest challenges. This is noticeable, for example, in improved reloading speed, higher movement speed with a weapon or improved aiming accuracy.
Episode 3 of the Night City Wire format will follow soon. Then we can look forward to new details about Cyberpunk 2077 until we can finally lend a hand on November 19th.
The event in repetition
If you haven’t had the opportunity to watch the second episode Night City Wire, you can watch the stream in full repetition here:
About Cyberpunk 2077
With Cyberpunk 2077 the next big game from CD Projekt RED is in the starting blocks. After the great success of The Witcher 3, the new game takes you into a dazzling, dark science fiction world. Cyberpunk 2077 will be an open world action adventure that offers the player great freedom and complex character development. After the second postponement on June 18, the Cyberpunk 2077 release is now dated November 19, 2020 instead of April 16 or September 17, 2020.