Switch porting of Doom Eternal is a big challenge


For the porting experts at Panic Button, the switch version of “Doom Eternal” was a challenging task.

Senior producer Cody Nicewarner and lead engineer Travis Archer (both at Panic Button) revealed in an interview that the switch port of “Doom Eternal” was a big challenge. Although the studio has already made a few Switch games, this project was on a completely different level. Of course, there was also the corona pandemic and the associated work from home. “Doom Eternal” will be released on December 8th, 2020 for the Nintendo Switch.

It says, “When we took on the project, we knew Doom Eternal was going to be a big endeavor that would require every ounce of experience we had. We’ve worked with the id tech engine before to make games like Doom (2016), Wolfenstein 2: The New Colossus and Wolfenstein: Youngblood for the Nintendo Switch. But Doom Eternal is on a whole different level. Marty Stratton and Hugo Martin both talked about making Doom Eternal one of the most ambitious projects in the is id Software’s story, and we can wholeheartedly agree. Faithfully recreating this ambition for Nintendo Switch gamers has taken a little more time. We are confident it will be worth the wait! ”

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