Even if the developers want World of WarCraft: The Burning Crusade Classic to stay as close as possible to the original, some changes are being made to improve the gaming experience. When the expansion launches, they will most likely go back to layering to avoid having too many people in one area. Instead, several “levels” or “versions” of this area will run in parallel, whereby the layering should allow you to play with friends. When the initial rush has subsided, the developers want to reduce layering as with WoW Classic. Brian Birmingham (Lead Software Engineer) and John Hight (Executive Producer & Vice President) explained in a group interview with European that they would also take measures to limit the exploitation of the layering change when farming (e.g. increasing time limit for layer change) Press representatives.
As with WoW Classic, the content of World of WarCraft:
The Burning Crusade Classic will be unlocked in several phases. Five stages are currently planned, although the plan could still change:
- Phase 1:
The Karazhan Raids, Gruul’s Lair and Magtheridon’s Chamber
- Stage 2: Serpent Shrine Cave, Tempest Keep and Season 1 Arena
- Stage 3: Hyjal, Black Temple, Arena Season 2
- Stage 4: Zul’Aman and Season 3 of the Arena
- Phase 5:
The Sunwell and Season 4 of the Arena
The Burning Crusade Classic will be 2.4.3 by the way.
In contrast to WoW Classic, the ‘Spell Batching’ is removed. Blizzard: “In WoW Classic we deliberately adopted what is known as ‘spell batching,’ the grouping of spells, from the original. While that was essentially a relic of outdated technology, many players liked the idea of returning to that concept in WoW Classic, and it seemed like a feature of the game that we wanted to maintain in the name of authenticity, but grouping spells inherently creates latency issues for players, leading to players reporting bugs with spells and abilities such as ‘Blink’ or ‘Pyroblast’ which ultimately consisted of the latency preventing these abilities from being cast as expected. So in Burning Crusade Classic we remove the grouping of spells to improve the gaming experience. “
With regard to the difficulty of raids, the developers stated: “Also, the raid community is much more experienced now, and we want to give players the challenges they will encounter when they tackle their favorite raids again. That’s why we want to implement more challenging versions of the bosses in dungeons and raids by making changes that occur throughout the However, there are also some changes we want to keep where the bosses’ original design caused far more frustration than challenge. For example, M’uru originally had a large amount of spell delays, which resulted in players no longer allowing spellcasters in their groups. We fixed this problem very quickly and want to keep the change as soon as this boss becomes available on the Sunwell Plateau. However, the reduction in his health will likely return to its original value set. Players have asked us to face the original versions of the bosses to see if they can use their experience advantage to defeat bosses who used to give them trouble. We’d like to give players this opportunity. “
The Burning Crusade.
Brian Birmingham also stated that she would monitor bot users and take action against them. You would ban “thousands” of bot accounts week a week, but you wouldn’t like to make the big bang or talk about it publicly. He stated that bots were a big problem for the in-game economy and they would take action against it. For example, bots waited at certain positions until a black lotus appeared and picked it so quickly that the plant did not even appear on the scene for other players. After corresponding reports from the community, they then increased the number of spawn locations for this plant and randomized it in order to correct this problem. You want to do more in this area in the future.
By the way, the biggest challenge for the developers in terms of implementation or programming was the hunter class. Brian Birmingham (Lead Software Engineer) said that the class was very popular but also very difficult to implement because it had so many mechanics that the other classes did not have.
The dead zone (firearm cannot be used in close combat), dead spots as a mechanism for aggro reset and the satisfaction system of the animal companions and their “AI” would cause most of the problems. You can also find some anecdotes about the program code in this blog post.
Blizzard writes about PvP and factional balance: “We definitely want to preserve the identity of the factions, but we also know that there is an imbalance between the paladin seals of the Alliance and the Horde.
The Horde’s ‘Seal of Blood’ is eerie compared to the Alliance’s ‘Seal of Retribution’ To address this problem, the Horde and Alliance will continue to receive their faction-specific seals at level 64, but they will now also receive the seal of the opposing faction at level 70.
Another change affects the way players can fill their arena roster. In the original Burning Crusade arena, players could only have as many players on their roster as the number of the division they were participating in. So if you played in the 3v3 arena, you could only have three players on your list. So if someone couldn’t play for a while, the other team members couldn’t play either. In Burning Crusade Classic we have increased the squad limit to double the number of players per division. This means that teams can substitute new players as needed and so on to participate in the arena.
We also want to use modern player assignment algorithms to set up players faster against similarly skilled opponents, while maintaining the rating requirements for purchased arena equipment in later seasons. ”
Last current video: Announcement trailer