Cyberpunk 2077 with patch 1.2 in the benchmark test

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Cyberpunk 2077 receives with the 33 GB patch 1.2 a gigantic number of bug fixes and also ray tracing for Radeon RX graphics cards with RDNA 2. Benchmarks show that the performance of the game has increased. The LOD suffered again and the Radeon RX 6000 got completely under the wheels with activated ray tracing.

There have seldom been release notes as massive as patch 1.2 of Cyberpunk 2077 before, perhaps never before. The update is primarily intended to eliminate errors, but something has also changed on the technical side: The game should run faster and offers ray tracing with the Radeon RX 6000. Reason enough for the editorial team to create new performance values ​​with the latest drivers.

Radeons with RDNA 2 learn ray tracing

It was disappointing that Cyberpunk 2077 only supported ray tracing on GeForce RTX graphics cards when it started in December. Because ray tracing has shown itself to be a subtle but effective effect in the game’s technology test. Why AMD graphics cards based on the RDNA-2 architecture were not officially revealed, but the developers promised to update the Radeon RX 6000 series for radiation technology later. This is the case with patch 1.2.

But that’s not the only technical change. The patch notes also mention that the stability and performance of the engine and the rendering engine have been improved and the memory management has also been optimized. This could also result in a general increase in performance in the game.

The test system and the benchmark scene

All benchmarks were carried out on an AMD Ryzen 9 5950X (test), which is operated with the standard settings. The Asus ROG Strix B550-E Gaming (BIOS 1801) with the B550 chipset was installed as the mainboard, graphics cards can be controlled accordingly with PCIe 4.0. The CPU was cooled by a Noctua NH-D15S with a centrally installed 140 mm fan. 32 GB of memory (4 × 8 GB, single-rank, DDR4-3600, 16-16-16-32, optimized secondary timings for the GPU benchmarks, manufacturer recommendation for the CPU benchmarks) were available to the processor. Windows 10 20H2 with all updates was installed on an NVMe M.2 SSD with PCIe 4.0, the same applied to the game. Resizable BAR (AMD SAM) is used on supported graphics cards.

The Adrenalin 21.3.2 and the GeForce 461.92 were used as drivers.

The benchmark sequence and settings

A 25-second scene during the main mission “Play it Safe”, which takes place during the parade in the bazaar, is used as a benchmark sequence. There are numerous NPCs and particle effects in view, the frame rate is generally very low. It is one of the worst-case sequences, only in combat can the FPS be even lower. ComputerBase has been using this sequence in Cyberpunk 2077 in graphics card tests since this year. Another scene is used in the community benchmark test for Cyberpunkt 2077.

For the resolutions Full HD and WQHD, the maximum graphic details in Cyberpunk 2077 are used, for Ultra HD it is switched back to the medium preset. This also applies to the ray tracing benchmarks. When the ray tracing presets are used, the DLSS that is automatically activated on Nvidia graphics cards is manually switched off again.

Benchmarks mit Patch 1.12 vs. Patch 1.2 In Full HD, WQHD und Ultra HD

With the latest patch, Cyberpunk 2077 actually mostly runs faster than before, regardless of the graphics card used. With the new update in 1,920 × 1,080, the GeForce RTX 3080 has increased the average FPS by 9 percent and the percentile FPS by 10 percent. In 2,560 × 1,440, the jump becomes smaller at 3 and 5 percent, but remains there. Only in 3.840 × 2.160 there is no more thrust.

The Radeon RX 6800 XT apparently tastes a little better in Patch 1.2, because the performance jumps are consistently higher. In Full HD, the AMD hardware increases by 12 and 14 percent, in WQHD by 10 and 8 percent, and in Ultra HD the RDNA-2 card increases again with plus 4 and 2 percent compared to the older game version. Accordingly, the Radeon RX 6800 XT can set itself apart a little better from the GeForce RTX 3080 in low and medium resolutions and comes closer to it in high resolutions. Although the AMD GPU has gained more percentile FPS than its Nvidia counterpart, GeForce graphics cards perform better than the average FPS in this series of measurements.

Older graphics cards are also increasing with the 1.2 patch, which also applies to the Pascal generation at Nvidia and Polaris at AMD. The Radeon RX 580 works 10 and 7 percent faster after the update, the GeForce RTX 1060 5 and 7 percent.

The LOD works visibly more aggressively

The performance of Cyberpunk 2077 has improved with patch 1.2, but the question is whether this actually happened (exclusively) through optimizations in the code. Because during the tests, an extremely aggressive LOD was noticed, which visibly changes the level of detail, especially with NPCs. The more NPCs are visible in a scene, the more pronounced the behavior. And that doesn’t just happen once, it feels like more details pop up on the characters every few meters. This is something that the game had to struggle with in the original version, but not nearly at this level. The effect is particularly noticeable in the test sequence used, but the LOD levels change from time to time in other scenes as well.

Now the question automatically arises whether this is not just a new bug, which would not be surprising with the other problems. Or this is one of the reasons why the game is now running faster than before. That will probably only be clarified with the next updates, when the annoying LOD behavior changes again – or not. Since Cyberpunk 2077 lives through the many NPCs and the resulting atmosphere, the aggressive LOD is annoying, as it has a negative effect on the very good graphics.

LOD-Probleme in Cyberpunk 2077 mit Patch 1.2

LOD-Probleme in Cyberpunk 2077 mit Patch 1.2

LOD-Probleme in Cyberpunk 2077 mit Patch 1.2

LOD-Probleme in Cyberpunk 2077 mit Patch 1.2

LOD-Probleme in Cyberpunk 2077 mit Patch 1.2

LOD-Probleme in Cyberpunk 2077 mit Patch 1.2

More graphics card benchmarks

Resizable BAR or AMD SAM still brings a big performance boost in Cyberpunk 2077 with patch 1.2. The Radeon RX 6800 XT is accelerated by 14 percent in Full HD, in Ultra HD it is still 4 percent. As a result, the RDNA-2 graphics card overtakes the GeForce RTX 3080 in Full HD and WQHD and sticks to the heels of the Ampere model in Ultra HD. With the exception of the GeForce RTX 3060, the GeForce RTX 3000 series does not yet officially support a Resizable BAR, but that could change every hour.

On the next page: ray tracing benchmarks and conclusion





[ source link ]
https://www.computerbase.de/2021-03/cyberpunk-1.2-raytracing-benchmark-test/

Cyberpunk patch benchmark test

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