Souls-like games have a number of characteristics that set them apart from other games. Although a vague story is not necessarily part of it, these titles rarely give us story hits like “God of War” or “Red Dead Redemption II”. You shouldn’t expect a classic linear story in “Mortal Shell” either, instead you practically rhyme up the backgrounds yourself.
At the beginning you slip into the skin of an alien-like being called a boulder. In this form you are weak and practically bless the temporal after a hit by the enemy. Anyone who thinks that this game offers us the ultimate challenge is at least partially wrong. Because already at the beginning the first of the eponymous mortal shells (German for “Mortal Shells”) is used. Ultimately, the foundling’s practical ability is to slip into the shell of the four dead protagonists and thereby bring them back to life.
Soon you will find the bell tower, which represents the campfire, and there you will get your actual mission from a strange creature: Bring three glandulas to the creature. These glandulas are located in the most varied corners of the game world and will not be so easy to obtain, since you have to explore dungeons and defeat bosses to get hold of the coveted “goods”. With this mission in the fictional backpack, you are basically free to choose how you go through the game world and which dungeon you choose first.