Outriders (ab 58,19€ at Pre-order) from People Can Fly and Square Enix is in the starting blocks. The console versions of the shooter-looter will be unlocked on April 1st, 2021 at 00:01 a.m. It will be 6 p.m. on PC (Epic Games Store, Steam) and Stadia released. The differences between the launch times on PC and consoles are explained by the (inflexible) design of the store platforms, since only a “global” release date can be set. Outriders will also be able to be used on GeForce Now during the course of the release day (source).
The preload on Xbox consoles is already possible. On PS4 and PS5, the pre-download of the data will start approximately 48 hours before the release. Preloading is not currently possible in the Epic Games Store. The preload options on Steam should be named early next week.
Compared to the demo, the developers want to have made the following changes:
- Lots of bug fixes, for example mods on legendary items that didn’t work.
- Balance changes for various items, mods, enemy stats and loot drops, although the developers note that balancing is an “ongoing process”.
- Cross-play is no longer in beta and is enabled by default. If you turn off cross-play, matchmaking will no longer work with other people who have turned this feature on.
- PC gamers will be able to add players to their friend lists on other platforms that they have already played with. This functionality will be added to the consoles in a future patch.
- DirectX 12 is the standard setting for PC.
- Improvements to the coverage system and the voting system when traveling in a group.
- “Quick-Mark functionality” has been added to the inventory, which allows you to quickly mark all items based on their rarity instead of having to mark items individually (which is still possible).
- Information about the internal cooldown mechanics for mods has been added to their descriptions.
The Day-One-Patch will also be released on April 1st – the Day-One-Patch may not be included in the download data of the main game. The update will make many bug fixes and improvements to the final sections of the game. Otherwise, performance optimizations (pacing and stuttering) based on the demo feedback and smoother camera movements in cutscenes and dialogues are mentioned. The camera should therefore no longer “wobble” so much. The frame rate in cutscenes has also been adjusted. The frame rate remains fixed at 30 fps on PS4 and Xbox One. 60 fps are targeted on PS5 and Xbox Series X | S. On a PC you can choose between 30, 60, 90 and 120 fps.
The following improvements are planned for a later patch:
- Controller customization options like deadzone, acceleration and legacy layouts
- Load time improvements for Xbox One and PlayStation 4
- Performance improvements for co-op games
- Cross-play friends list and invitation system across all platforms – via Square Enix account
- Bug fixes including: Story collectibles not working on second characters
In addition, Square Enix has listed the penalties or measures taken against cheaters and explained which actions they see as “wrong” (see the article on Reddit). Last actual video: Appreciate your power CinematicTrailer
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Preload release time dayone patch improvements compared demo